![]() ![]() For example, tracks like the " Valve Theme " (the title of which is something of an oxymoron given that this installment is only 1-minute and 46-seconds in length) isn't so much a theme in the tradition sense as it is a wash of oppressively sparse tones culled together to create an unwavering empty void. Which isn't to say that it doesn't succeed on its own merits outside of the game, it's just that thanks to the brevity of the tracks, it works less as a cohesive soundtrack and more like a collection of interrupted musical thoughts. While the combined time of the soundtrack clocks in at just a few hairs over an hour, the bulk of the 43 "songs" rarely crest the 2-minute mark, thus making this more of an exercise in snippet collage/cue arrangement/sound byte conglomeration than anything else. ![]() The music for the long-awaited follow-up is a mixture of dark, eerie, futuristically gothic electronic ambiance that is less a combination of actual songs than it is an amalgamation of aural mood swings, most of which reside in the deepest, darkest pits of the imagination. Like most in-game soundtracks, the music to Half-Life 2 is probably best experienced while deeply intertwined in the throes of the game. ![]()
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